Desktop Publishing

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To use color in desktop publishing we need to understand at least the basics of color theory, how color is perceived, and the different ways of representing color on screen and in print. Start with the basics of color wheels, subtractive and additive color, and RGB vs. CMYK.
Color Wheels
Explore color wheels (not exactly what you learned in elementary school)and additive and subtractive colors.
RGB & CMYK
Look at the way color is specified on screen and in print.
Hues, Tints, Shades, Saturation
Find illustrated definitions for these color terms.
Hi-Fi Colour
Tom Arah looks at CMYK and the technologies that could replace it.
Color Tutorials
Read tutorials on choosing colors, bitmaps, CYMK, and more from Ron Woolley.
Additive Color
J. Scruggs has a good explanation of additive color with examples.
Subtractive Color
J. Scruggs provides a good discussion of subtractive color with examples.
Saturation, Intensity, and Hue - Wheel
This color-picker wheel applet from Rich Franzen requires a browser able to handle Java. Use it to experiment with saturation, intensity, and hue. It also shows how luma is related to color. Works best in 24-bit color mode.

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Desktop Publishing

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  4. Graphic Design Tutorials
  5. Elements of Graphic Design
  6. Elements of Design: Color
  7. How Color Works

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